![]() The second Sustenance Doctrine choice is a big one: A ritual of either feasting, or fasting. Being able to freely eat grass is an excellent stopgap. Grass, on the other hand, is as common as you’d expect (and in-character for a religion founded by a sheep). There’s usually not enough murder for cultist meat to be a reliable dinner. Cannibalism sounds fun, but it’s most useful as a special treat to boost your cult’s mood. The first is a choice between cannibalism and grass-eating. It might not sound as dramatic as Afterlife or Law & Order, but putting your first couple of Doctrines into humble Sustenance gives you the tools to fight hunger without much trouble. If you just can’t shake the hunger, the strongest countermeasure is the Sustenance branch of the Doctrine choices. Expert Mode: Not Feeding Your Cult Gotta go fast. If you’ve been extorting your followers, this is an easy way to convert gold to food. Plus, catching all four types of special fish unlocks a new fleece, and the ability to buy from the local fisherman. That’s the best spot for takeout: you can freely fish there! Fish are more filling than early game crops. Progressing through the first zone, Darkwood, will unlock Pilgrim’s Path. Heket, the second, can drop a truly nasty mass starvation on your whole cult, which is not ideal if you set out to gather food.Ī better reason to push ahead in the action sections is to unlock extra locations. ![]() ![]() The Bishops will appear during your crusades and curse your followers. Progressing too quickly can also be trouble. Dying and respawning at the cult is also an option, but that makes you drop some loot and comes with a faith penalty. In order to return with the grub, you have to beat the boss at the end of the route. Simply choose dungeon routes that lead through the food symbol (or through the house symbol with a food symbol below it). If you need food quickly in the early game, foraging is your best option. Forage Ahead in Cult of the Lamb Hope you’re okay with some Stardew Valley fishing. Later dungeons contain more nutritious crops, and even a short trip inside can net you a seed that can be endlessly re-used to feed your cult. It’s possible to fast-track farm development by focusing on farm building unlocks, and by opening late doors early. Watch for a little star sign below a fully-grown plant to get the best return.įully established farms with all the bells and whistles are extremely powerful and nearly essential for late-game, which eventually requires the player to have twenty followers at once. Cultists won’t even harvest the crops they grow without a mid-tier unlock. Rushing to set up farmland while your cultists are starving is not going to work. That’s not enough by itself, though, especially early on. Farm buildings can and should be unlocked early, and added gradually as your cult grows. The simplest way to feed your people is with a big enough farm. Cult of the Lamb: Farming For (The Benefit Of) Dummies Different foods have different pros and cons, but you can’t be too picky when you’re starving. Luckily, the game includes a wide variety of resources to help provide food for your stupid, stupid followers. Feeding your cult is an early challenge for new players. Cultists in-game have no way to feed themselves, meaning players have to prepare meals and, more crucially, maintain a stockpile of food. Cutesy cult manager Cult of the Lamb asks its players an important question: what would it be like if you constantly did terrible things to people who trust you? As it turns out, there are certain grievances no brainwashed follower can abide, such as starving to death. ![]()
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